Petrus Pullola

Composer / Producer / Audio Designer

Turns out, bubbly, social, and easy-going nerds do exist — and you’re looking at (and listening to) one.Hi, my name is Petrus. I design and produce immersive music, soundscapes, and sound effects for a range of media, including games and video productions. I also work with audio editing for media, like podcasts and videos.

Want to work with me or inquire about anything? Feel free to contact me!
Email: [email protected]
Phone: +358 458938686


Projects

Game ProjectsFrom itch.io: "Get Runed! Developed by Ville Isoaho, Joonas Nevalaita, Eemil Åkerlund, Amanda Männistö, Onerva Hongisto and Kyrill Amon Ilupin"
I composed and produced the music for the Get Runed!, aiming to deliver an energetic and chaotic soundtrack to blast bombs to!
Get Runed! is an ode to Bomberman and all couch PvP games alike. In this action packed 4-player local multiplayer experience your goal is to build your very own M.A.S.T (Massive Arcane Security Tower) but only one can have the largest tower of them all. Compete against your fellow disciples of the arcane for the bragging rights with your spells and tactics in a last-wizard-standing deathmatch.Ms. Hisako's Magical Clinic Developed by Sphynx, korvetar, iamsolilokii and amandageddon
I composed and produced the music, and created the sound effects for Ms. Hisako's Magical Clinic, creating an atmosphere that turned from cute to desperate and horrific.
In Ms. Hisako's Magical Clinic is, you play as Hisako, a magical nurse who can heal anyone and anything! To heal, an equal price will be paid. A leg for a rib, a patient's peace for your most tender memory. How far will you go? Or, how far can you go, until there is nothing left?Us, Somnia Developed by Konjam
I was responsible for creating the complete audio design, producing original music and crafting sound effects that enhance the game's eerie and immersive experience.
In Us, Somnia, a first-person psychological horror game, players assume the role of an elementary school teacher trapped in a time loop, tasked with spotting 29 different anomalies to escape. The game blends Finnish nostalgia, surreal elements, and Lynchian vibes to create a unique atmosphere.Tomato Potato Developed by Sphynx and Korvetar for Devs That Jam 36 – Challenge #14
I composed the game's music, infusing it with a playful and cozy tone that complements the game's lighthearted and engaging gameplay.
"Tomato Potato" is a charming 2D puzzle game where players must memorize and replicate watering patterns for various plants across 12 levels.Film ProjectsThe Road Not Taken by Another Film Production (ongoing)Music Collaboration
"Prelude" – INFREQUENCY EP by INFREQUENCY
I collaborated with Elias Holmberg of INFREQUENCY on the track Prelude from their self-titled EP. Working from an early demo, I composed and recorded the piano, reinterpreting the original idea to bring out a more dramatic and sincere tone. The final version reflects a deepened emotional landscape, adding a cinematic quality that brings tension to the EP for its epic finale.